Having realized they’re on a tight, maybe impossible timeline laid out by the Cult of Cyriss, the Oberen Family head north on the Black River in the good ship Fortune. Half a day later, they turn east into the barely mapped bayous, steaming for Temple of the Incomplete Axiom.
After a solid day of slow travel through the bayou, the Oberen Family arrived at a tiny Swampie village. While trading supplies and tales, they hear of a beautiful dark-haired girl that came by on a smaller steamboat very recently. It was the first boat they’d seen in years and the swampies said that the next morning all five graves in their small graveyard were empty.
They were also warned by the swampies of swamp shamblers, dead men and women that wander the bogs attacking the living. Fabian purchases a geegaw from one of the swampies that’s supposed to ward off the shamblers. It’s, a smelly bundle of hair, bone, animal hide, and glittering quartz and sets her back a good amount of gunpowder and shot.
Finally, they mention tales of strange gators that walk on two legs. No one’s ever seen such a beast, but the mad hermits that live out by themselves swear such a creature exists.
A Night on the River
The next night, Squint and his crew insisted on stopping at dusk. They refused to travel in the debris-filled bayous at night and anchor in the middle of the water as best they could. In the middle of the night, while only Amon and Charles stood guard, a group of swamp shamblers try to board the ship. They sound the alarm, only to discover two Swamp Horrors right on the heels of the shamblers. The monstrous creatures smash and grab at the crew, gravely injuring Lothwyn. The family chase off the monsters, while Fabian’s shambler deterrent surprisingly chases away the undead (along with everyone’s appetite).
- Gain 1 XP for participating in the session
- Gain 1 XP teamwork and good roleplaying
- Swamp Shambler Talisman