The characters stand watch over the tomb of Lexaria Ciannor in shifts all night. Although the do discover that Alexia Ciannor is missing at the start of nightfall, Father Dumas doesn’t seem worried and she’s returned by morning.
The Witches’ Tomb
A few hours of travel take the party cross-country by foot in the Widower’s Wood to the site where the witches are buried. The granite doors of the tomb, shaped into a grotesque face, are broken open at their arrival and scorched bronze plate nearby. At the entrance, just outside the massive doors, is a large stone circle with odd runes carved in the edge, which they record in hopes that Father Dumas can give some insight into their purpose.
The character reckon that the doors have been open perhaps a week or so, and find some signs of habitation in that supposedly sealed tomb. A set of heavy iron bars are broken and bent out of the way, slightly further into the complex, showing major signs of damage. Beyond this room, there is additional signs that there have been someone, likely swamp gobbers, living in the complex for some time. They find a few rooms that look to have been used as sleeping quarters and a forge room with a large hole in a ceiling to vent smoke from the fires. Bairn suspects some gobber or small human/elf could come and go that way.
At the end of a long natural passage, where water seems to flow, the group find a sandy cave with a small lake. There is a narrow passage leading out of the back of the lake and a small canoe on the shoreline. In trying to destroy the canoe, the group run afoul of a pair of squid-like creatures living in the lake and fight the pair for their lives.
They find a few odd coins in the sand, as well as a very peculiar dagger that Bairn opts to hold onto.
Bork the Gobber
In one of the chambers, the party find a mostly deaf gobber by the name of Bork. Bork is nervous of their presence and declares them trouble, just like the witch girl that’s been causing trouble for Bork and his clan. He says she showed up recently with “bone men”, made a mess of things, and went to the room with smelly boxes. She left later with grey women, but the bone men stayed and they’re the real problem.
Bork agrees to take them to the room with the smelly boxes if they promise to deal with the bone men and give Bork a portion of the treasure from the lake. They also have to tell any gobber they meet that Bork killed the monsters in the lake. He leads them through a few twists and turns to a large stone door with another bronze plate. He refuses to go in and quickly scampered off once he collects his payment.
With the gobber vanishing into the darkness, the character ponder their next move.
Gain 1 XP for participating in the session
Gain 1 XP teamwork and good roleplaying
Money and Gear
- Silver Ornamented Magelock, heavily greased and in need of maintenance, 3 runeshot-carved rounds.
- 1 gold coin with odd symbol
- 5 tarnished silver coins, unknown minting
- 10 gold coins, unknown minting
- Dagger: approx 9", black steel blade with bright copper runes. Hilt is wrapped black wire, obsidian in pommel. Found in black leather sheath, neither blade or sheath show any signs of decay. Inscription on crossguard in unfamiliar language
- Dagger held by Bairn Oberen the 2nd