The Witchfire Trilogy
There is great diversity among humanity. A traveler across western Immoren can expect to encounter numerous ethnic and regional groups, most of which identify themselves based on the most prominent old kingdoms from the Thousand Cities era before the arrival of the Orgoth. Those cultural identities are deeply rooted despite the rise of the modern kingdoms defined after the Corvis Treaties. Cultures and appearance can vary dramatically among these groups, as most of these identifications were regional rather than based on bloodlines.
Caspians and Sulese
The most numerous people of western Immoren are the Caspians and Sulese, native to the southern region that now makes up Cygnar and Protectorate of Menoth. The distinction between the two is very recent but very important to both. Those descended of the ancient Caspians and living west of the Black River in Cygnar refer to themselves by the old name of Caspians. People of the same ancestry east of the Black River in the Protectorate of Menoth refer to themselves as Sulese to honor Hierarch Sulon, who initiated the Cygnaran Civil War and who is the namesake of the city of Sul, which was once eastern Caspia.
From a player standpoint, Caspians resemble southern Europeans, while Sulese are more Middle Eastern in their appearance.
A group of nomads living in the eastern regions of the Protectorate of Menoth known as the Bloodstone Marches. Most worship Menoth, but some still practice ancestor worship or are followers of the Devourer Wurm.
Idrians looks similar to the Mongolic people.
These people make up the northern portion of the continent. They were originally a collection of city states, tribes, and horse-lords until the consolidated as the nation of Khador.
Khards look like the people of Russia.
Kossites are even further north and still retain their tribal behavior and organization. They’re technically part of Khador and often serve as scouts for the Khadoran military. Kossites are notoriously hostile to outsiders.
Kossites resemble the people of Siberia.
Midlunders hold the northern sections of Cygnar. They are a rugged and practical people, sometimes accused of being stubborn. They’re primarily farmers, although many of them join the Cygnar’s army.
Midlunder appearance is similar to that of the Germanic people, but the region is a mixing pot of all races and cultures. Nearly any African or European appearance is common in the region.
The Ryn are the people of Llael. They have a very rich tradition of invention and the arts.
The Ryn look similar to the French and northern Italian people.
The Thurians are one of two major cultures that dominated the western seaboard in ancient days. The Thurians of today are divided between northwestern Cygnar and southern Ord. They’re sharp-witted and known for their lore and sorcery. In fact, the region is known for its talented sorcerers and arcanists, with the region serving as the roots of organized arcana. The Stronghold of the Fraternal Order of Wizardry is based the former capital city of Ceryl, which still serves as the region’s heart.
The Thurians are two people. There is a group that resembles the Celts that have always lived here, and then there is a group that resemble northern Africans that came to the region before the Orgoth Invasion. Both call themselves Thurians.
The Tordorans are widely accepted as masters of the sea. They occupy northern Ord and comprise most of the nation’s aristocracy. They’re insular, like any group obsessed with lineage, and rarely marry outside of the Tordoran people.
Visually, the Tordorans look like southern Italians.
The Umbreans make up southern Khador and western Llael. They’re a divided people, for now, and have a long tradition of fighting against their Khadorian conquerors. They are heirs to the ancient eastern horselord traditions and maintain a strong cultural identity.
The Umbreans look like eastern Europeans, although they have a history of intermingling with everyone near them.